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Shannon
Joined: 14 Apr 2006 Posts: 71 Location: Wellington
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Posted: Sun Aug 20, 2006 11:08 pm Post subject: Chesney Baker Sculpt - Finished |
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Check out my site for the final images...Yeah, I know I'm lazy. _________________ Shannon Thomas
3D Modeler - Weta Digital
www.ShannonThomas.info |
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Shannon
Joined: 14 Apr 2006 Posts: 71 Location: Wellington
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Posted: Thu Aug 24, 2006 1:22 pm Post subject: New Render |
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Here's a new render I did last night .
Cheers,
Image Link _________________ Shannon Thomas
3D Modeler - Weta Digital
www.ShannonThomas.info |
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Roger
Joined: 12 Apr 2006 Posts: 99
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Posted: Thu Aug 24, 2006 3:19 pm Post subject: good job shannon |
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Shannon,
Dude great job. all the wrinkels look unbelivable. How did you do the hair and the diplacements in Maya? Looks great!! Keep it up!
Roger _________________ My F-16 thread
My Spaceship thread
My Turtel Rigging thread |
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Shannon
Joined: 14 Apr 2006 Posts: 71 Location: Wellington
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Posted: Thu Aug 24, 2006 4:33 pm Post subject: |
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Thanks a lot Rog.
The hair is a straight export from Mudbox, its about 200,000 polys. The clothing was the same, no displacement, just used the actual model, they weren't that high res. The eyes were rendered in a separate pass. Rendered the displacements just as you would from Zbrush, using the Mental Ray Approx. Editor. Though, since I only esported a 16-bit map, I have to crunch the values in Photoshop. Then I used that same old technique of playing with the color balance values. I only had to use like .475 and -.24. I also rendered out an occlusion pass. I can show you my technique when I come up next weekend.
Monkey's huggin! _________________ Shannon Thomas
3D Modeler - Weta Digital
www.ShannonThomas.info |
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Kristoff
Joined: 14 Apr 2006 Posts: 50 Location: San Francisco CA
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Posted: Sat Aug 26, 2006 6:29 pm Post subject: Wow! |
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Shannon,
This looks great. Th attention to detail is amazing. It makes me think that I would like to see it animated to tome Waits' "Frank's Wild Years" song. I did an animation to that song back in 1997 and always wanted to redo it. If you have any inclination that you would like to see him animated to that great piece of dialogue, let me know. Im sure the strangeness of his face could compliment the words very well. Check it out!!
~Kristoff |
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Landis Site Admin
Joined: 11 Apr 2006 Posts: 160 Location: San Francisco
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Posted: Sun Aug 27, 2006 9:35 am Post subject: |
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Great job Shan! Very inspiring. I cant wait to pick your brain on mudbox when you get here next weekend. |
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Shannon
Joined: 14 Apr 2006 Posts: 71 Location: Wellington
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Posted: Sun Aug 27, 2006 11:49 am Post subject: |
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Kristoff- Yeah man, would be cool to see him animated. Let me know what you need. I ended up using a base mesh for my exported maps that is 180,00 polys. I have a lower mesh somewhere if you need it.
Landis- Thanks man. As always, Mi knowledge es su knowledge. See ya in a week. We'll need some Stella. _________________ Shannon Thomas
3D Modeler - Weta Digital
www.ShannonThomas.info |
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Landis Site Admin
Joined: 11 Apr 2006 Posts: 160 Location: San Francisco
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Posted: Sun Aug 27, 2006 10:36 pm Post subject: |
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| Shannon wrote: | | We'll need some Stella. |
LOL! You aint kiddin'! |
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Roger
Joined: 12 Apr 2006 Posts: 99
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speeQr
Joined: 24 Apr 2006 Posts: 28 Location: san francisco, CA
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Posted: Tue Aug 29, 2006 10:49 am Post subject: |
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shannon...
stella, eh? i thought you were a carlsberg man. we'll have to stock up.
and i'm not fluent in spanish, but i think "mi knowledge es su knowledge" needs more vowels. And maybe a tilde. I like tildes. but then, i'm still drunk from my birthday last night. haha.
great work on the model. |
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Shannon
Joined: 14 Apr 2006 Posts: 71 Location: Wellington
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Posted: Tue Aug 29, 2006 8:34 pm Post subject: |
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Hey man...LOL, good memory. Yeah I got a case of Carlsberg for my birthday, what a gift, huh. Yeah, lets try to meet up sometime Sunday or Monday. And here's another one for ya....Mi Carlsberg es mi Carlsberg. Backoff!!! _________________ Shannon Thomas
3D Modeler - Weta Digital
www.ShannonThomas.info |
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